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Serious Games and Virtual Education: Cannibalizing Traditional Schools


Webinar: THIRD ANNUAL ELLUMINATE LIVE! - AMBIENT INSIGHT EVENT: THE HOTTEST LEARNING TECHNOLOGIES FOR 2007

Key findings from the recent Ambient Insight research: The Hottest Learning Technologies of 2007.

Some interesting projections are sampled such as "Virtual Schools Cannibalizing Traditional K-12 Schools in the US: 16-20% of all Students will be Virtual by 2016" and "22-24% of all US Post-secondary Students will be Taking All Their Classes Online by 2016."


But the topic that really makes me dream about it is Real-time collaboration-based learning gets personal and Mobile Learning, leveraged on a few device makers and Web collaboration vendors.

The Alice Street Conference Center, illustrated below, goes beyond some well-known conference call features, by integrating voice and video into a human, intuitive conferencing environment, which reminds me some "Serious Games".

The solution allows participants in distributed meetings to get a real sense of being there together even when they are physically apart - a shared experience of meeting and interacting together in an intuitive, immersive way.