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Unity iPhone Publishing: Serious Games For A Revolutionary Device

Via: Unity - Unity iPhone Publishing Will Hit The Streets On October 22, 2008

In two prior posts,
IPhone: A New Vehicle for Serious Games and iPhone SDK: Potential For Serious Games Large Scale Distribution, I had already explored the possibility of playing Serious Games in the mobile space, based on the background presumption that reinventing the mobile phone market could open space for portable Serious Games.

Now, after a summer of hard work, Unity has announced the release date for
Unity iPhone Publishing! Here is the teaser:

Revolutionary game development is coming to a revolutionary device

“Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt, if you can think it, you can build it.”

Unity iPhone Publishing will hit the streets on October 22, 2008, the first day of the Unite 2008 developer conference.

About Unity

Unity is a multiplatform game development tool, designed from the start to ease creation.

Since its launch in 2005, Unity has enabled game developers of all sizes to get their game made faster and more efficiently across a variety of platforms.

The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it's on a traditional desktop, or on the Web at major gaming sites like (See also
Unity: Making Serious Games That Play Like Modern Games).

Late March, this year, Unity announced that the company would support game development for the popular iPhone platform. With support of the iPhone platform, the Unity engine becomes platform agnostic and significantly expands the reach and capabilities of the tool. As a fully supported deployment platform, developers can now use Unity to drive development of the best games to iPhone's massive mobile market and beyond.