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Game Based Learning Conference 2009

Serious Games challenging us to play a better education

Via: Game Based Learning Conference 2009

Early bird registration is now open for the upcoming Game Based Learning Conference 2009 to be held in London at The Brewery, EC1 on March 19th - 20th.

Register now and receive a free game!

According to the GBLC 2009 official site, the huge surge of interest amongst education professionals, game companies, learners, employers, parents, public sector agencies and technology providers over the last 5 years has been demonstrated by the overwhelming success of the gaming strands in the Handheld Learning Conference.

Game Based Learning builds on this success whilst providing more depth by creating stimulating, challenging and provocative dialogue spaces at the intersection between the education, gaming, social media and consumer electronics sectors.

Here, policy makers, thought leaders, innovators and key practitioners meet to exchange ideas, knowledge and experiences as part of a unique ongoing conversation.

The focus of this vital exploration is the impact that commercial-off-the-shelf video games, Serious Games, virtual worlds and social networks are having on new learning and teaching practice in and out of formal education environments.

Speakers include:

Tom Watson, MP, UK Cabinet Minister for Transformational Government
Nolan Bushnell, Founder of Atari, father of the video game industry
Alice Taylor, Commissioning Editor, Education, Channel 4
Dr Richard Graham, Clinical Director of Adolescent Directorate, Tavistock Center
Marco Minoli, Director, Slitherine
Sean Dromgoole, CEO, Some Research & GameVision
Derek Robertson, Learning & Teaching Scotland
Terry Deary, Author, Horrible Histories

Game Based Learning 2009 will:

  • Examine practical examples of how games and other entertainment software are being embraced in schools, universities and other establishments.
  • Present and discuss latest market data, trends and behaviors.
  • Debate the implications of video game and Internet rating systems in the context of learning and teaching.
  • Provide valuable social and networking opportunities for all delegates.
  • Create, capture and make available unique reference material for the interactive entertainment industry, policy makers, education professionals and the public
More than anything else, the Game Based Learning 2009 Conference aspires to be an important, highly stimulating and engaging conversation between traditionally disparate sectors that must now recognize their intrinsic value to one another.